Re: Moon destruction needs changing

#21
the limited MD mission per day does drastically changes the playing table around.
what i would like to see to help preventing bulldozing some one would be to have a fire back (not backfire). meaning if you over kill a moon to much that their would be a chance it would damage the attacking fleet. have the percentage of the fire back mirrored to the percentage chance of destroying. if a moon takes 150 RIP's for a 99% chance. then if you send 300 RIP's to destroy you would have a 99% chance of lossing some fleet and have it capped at say 1/2 the fleet max, and for each 1/4 you pass have the amount of ships capable of lossing increased to that max.
this would force the higher fleeters to be more careful on what we are doing. and also while open more windows of opportunity for the weaker members to ninja the destoying fleet.
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Re: Moon destruction needs changing

#23
there is still an option to launch an attack and have a destroy mission following it. the 1% chance of failing with a 0.5% chance at lossing your fleet is laughable. not so laughable if its going at like a 9.7k moon or bigger. but really sending 1k or 2k RIP's to destroy a moon that 20 RIP's can do is ridiculous. although having a 2k RIP attack before a 20 RIP destroy mission at lests provides a window for the defender to save there moon.
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how i'm still around.... no one knows...

Re: Moon destruction needs changing

#24
TheLegendRjsturgill wrote:
Infectious wrote:
TheLegendRjsturgill wrote:The fact that we asked for the moon destruction attempt to be limited is bringing enough balance to the game. Also none of us ever pop noob moons just to pop them
Id have to disagree with your attitude on that when you do do this, and also even bragged about the love of the sound of moons popping in chat. More risk over 1% is a good idea, and keep the math evolving with the size of the evolving rip fleet sizes = balance, risk VS gain

Idea here is balance, not buy your fleets and always be on top with a unbalanced formula in many areas, way I see it you defend your money over making the game better, just my opinion

Lol so now i bought me fleet? That's actually very funny, i have not bought any fleet ever, but thanks for the concern here. Also limiting it to 4 MD a day just saved many moons for many people, the moons we popped before were to uncover fleets, thats all there is to it. You can sit in the forums, and flame anyone you want but its just annoying, your flaming and trolling all day long. The key here is the fact that you apparently have been wronged in some way and wish to take it out on players who are better then you.

5 mill account in speed in 1st month, no you didnt buy it at all :wall:
When faced with intelligent and devious strategies, do something entirely irrational and let your enemies think themselves to death

Re: Moon destruction needs changing

#25
Not sure if this is the right place to ask for it but think this is related.

can we have the Moon backfire rate simulation available also along with the moon destro simulation on the ZE Tools site?

currently it only shows the moon destruction success rate. i want to see what would be the back fire out come if the rip armada fails to pop the moon.
Barbaric nomad causing P-A-I-N.
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