Technology upgrade

#1
This is going to be short and simple. We need an update on the Ion and laser technologies! Right now the plasma tech is boosting bbrs and PCs firepower, but Ion and laser techs are just sitting there being useless once you unlock everything. I believe those should be also boosting the appropriate ships - cruisers, ion cannons, battle cruisers, LL, HL etc.

Re: Technology upgrade

#2
Yup I've posted this...
Spoiler:
Doomrager wrote:
Tue Mar 07, 2017 9:57 pm
In response to wording of the colonization tech...
Currently it is...
Colonization Technology allows your Empire to expand by colonizing new planets. Scientists work on the labs in order to discover new ways of colonization that will make even the most hostile enviroment a possible place for your next base. Alongside with this, they develop new tools and investigate new possible places. Every new technological level allows you to inhabit a new planet.

Suggested revision...
Colonization Technology allows your Empire to expand by colonizing new planets by first studying your home world and expanding communication efforts to possible future colonies. Scientists work on the labs in order to discover new ways of colonization that will make survival on even the most hostile environments a possibility. As the research continues, they develop new tools and investigate new possible methods. Every new technological level beyond level 1 allows you to establish a new colony.

This revision deviates from the original in lore as well though, as it implies that now only is the environment the issue but being able to manage a bigger empire as the key issue.

Voyager revision currently it states...
Voyager is the special Unit of Defense (Turtle) General. It is a specialized expedition ship with large cargo. Voyager is the solution to Defense Generals who are in need of resources to expand their shells. This marvellous vessel has everything it needs for safe travels at the outer space. It features powerful anti-magnetic shields and powerful engines which help it to avoid any black holes while its high-tech radars help it locate inhabited friendly planets.

Suggested revision...
Voyager is a specialized expedition ship with large cargo. The voyager is the safe solution to exploring the vast unknown of outer space safely. This marvelous vessel has everything it needs for safe travels in outer space. It features powerful anti-magnetic shields and powerful engines which help it to avoid any black holes while its high-tech radars help it locate inhabited friendly planets.

Advanced recycling currently...
Your scientists have managed to discover new ways to scrap materials. Using gigantic hi-tech processing units, they are now able to utilize every material wasted, particurlarly combat material.

Every level increases Defense Regeneration by 1%!
At level 10, your defenses will regenerate at 100%

This implies that it's a building that is the result of the new methods, which does not make much sense for a research to attritbute to...
suggested revision...

Your scientists have managed to discover more economically reliable methods of establishing defensive perimeters. The new methods and construction designs cause there to be less waste in the reconstruction of defense with broken combat materials.

Every level increases Defense Regeneration by 1%!
At level 10, your defenses will regenerate at 100%

Storage den currently...

The Storage Den is the Special Building of Mine General. It is destined to provide protection to planet resources. The resources protected by the Storage Den are completely invisible to intruders, even to probes.

Example:Level 1 storage Den has 20k of storage, which means that a total of 20k per resource can be protected(a total of 60k). So if you have 30k metal, 40k crystal and 15k deuterium, the intruders will see: 10k metal, 20k crystal and 0k deuterium. Therefore they will grab 5k metal and 10k crystal.

Revision...
The Storage Den is a specialized building designed to protect resources without combat. The Storage Den hides the resources beneath the surface of the planet causing them to be completely invisible to intruders, even to probes. Upgrading allows for the Storage Den to be expanded further beneath the surface of the planet to house more resources.

Example:Level 1 storage Den has 20k of storage, which means that a total of 20k per resource can be protected(a total of 60k). So if you have 30k metal, 40k crystal and 15k deuterium, the intruders will see: 10k metal, 20k crystal and 0k deuterium. Therefore they will grab 5k metal and 10k crystal.

side notes: elite recycler description mentions it being weak to plasma based weaponry but only gets rapid fired on by laser wielding vessels.
Deut synthesizer claims it costs deut to view galaxies.
All the defenses state by default up to a 70% chance. This needs to say default 90% up to 100%.

Submitted this in march. Still none of these changes have been made aside the defense default number.
Hmm.
Image

Re: Technology upgrade

#3
Bump!

I guess me being short and sweet didn't bring Zorg's attention to share his opinion on this matter. I was also thinking on few other new technologies that can be implemented.

First, I want to start with technologies that boost up mining. There was a hot topic about it here: viewtopic.php?f=7&t=9865

The idea that was discussed was to adjust zorg physics to boost all mines production. I have to say I agree with it, zorg physics right now is another dead technology and this is the reason I started this topic. I support the suggestion to add a 2% mine production increase (metal/crysta/deu). Energy from solar panels excluded. Looks beneficial enough to me to start investing into it.

I was also thinking of new technologies. If the zorg physics resource boost is declined than why not implementing separate technologies for it? As it is going to take more resources to develop all I suggest a 3% increase for each:
-Advanced Metal production technology
-Advanced Crystal production technology
-Advanced Deuterium production technology
(requirements: Zorg physics 6 maybe?)

And one more new technology that is going to be acting a bit different, but I have seen it work very well in a different game. Terraforming technology. Now before you all go 'we have terraformers, we don't need that' hear me out first. Sure, terraformers are a thing in zorg, but those increase over level and can go pretty high pretty fast.

Terraforming technology will NOT have levels. Once you learn it you will have the option to implement the research to a planet of your own choosing. The pricing for this one is going to be set. I would love it to look like 20m/10m/5m for example. The research time should also be set at 24h for example at any lab levels. Restriction - planets fields cannot be exceeding the current universe field limit.

-Why the need of such technology?
1.Ok so in reloaded I have a couple of colonies that are with the max fields possible - 350. I also have satisfied my needs at the moment with a few lower field ones - I have 346, 347, 313. However when I started playing and was not aware of the max I hit a couple that are with 200-250ish fields. Ofc, I could abandon them and start over OR I could use the technology and up them to 350 as well and than starting to capitalize on the terraformer building.

2.The homeworld is set for each universe. It cannot be abandoned and it get's build very fast and runs out of fields first, forcing you to use terraformers. I believe this is the best example I can give for efficiency of such technology.

3. I am not sure reloaded having the cap at 350 starting fields was a good adjustment. With the ability to have 18 developing colonies that can bring the resource production very high and in few years people can start hitting the cap. This could be said for the other universes as well. Once the cap gets hit what are the alternatives? Stop developing buildings? Increase the cap size and people can recolonize a higher field colony? If this gets to be a problem and you decide to increase the fields say from 350 to 375 with this technology on the table such change won't be a problem at all.

I am sorry if you feel like I have been talking mainly about reloaded, but this is where I play and how I see things. The terraforming technology is based on my own opinion about the differences between reloaded (19 colonies/350 fields) vs speed (11 colonies/425 fields). I would love to hear an argument about it from players from the other universes as well.