Game Development News Update
Posted: Fri Oct 16, 2009 7:28 pm
Greetings everyone,
It is this time of the year we need to update you on what is going on with the game. Although we now have a special thread for this purpose, as suggested by you all. So, I will try to be a bit more specific and detailed in this post, to make it count.
Firstly, I would like to make a quick glance back. The game launched in late January, this means we have been around for around 10 months now. During this time, we have put a lot of time and efford into making this game better. We have corrected a lot of bugs and created 2 big features that were not available at the beggining; Rapid Fire and ACS Defend. You could add Battle Simulator to the sum.
Recently we have had major improvements of the game. The transport bug which has been the worst of any bug we encountered so far, is virtually eliminated. We got a new, hopefully bug-free battle engine, which allows RAPID Fire while the battle simulator will help you determine how your future battles will be. Another highlight is that we have now became very profficient in developing new parts of the game or fixing existing ones and I can personally note a very good improvement in the way we handle new issues as well as an improvement in the time we need to complete them.
I should also note that today we also finished a very vast server update. We do work in the server daily, but this time there will be pretty visible improvement of server speed and hopefully integrity. Especially for integrity, we need time to be certain. We will continue investing time and money on our server as this always have been our top priority. You can see popular websites crawling and being inaccessible. This is something we simply hate and we are striving to avoid it. Of course there have been some problems in the past and probably there will be more in the future, but this is normal. Our job is to be here and restore everything in time and I believe we have been successful in this part so far.
[To be continued below...]
It is this time of the year we need to update you on what is going on with the game. Although we now have a special thread for this purpose, as suggested by you all. So, I will try to be a bit more specific and detailed in this post, to make it count.
Firstly, I would like to make a quick glance back. The game launched in late January, this means we have been around for around 10 months now. During this time, we have put a lot of time and efford into making this game better. We have corrected a lot of bugs and created 2 big features that were not available at the beggining; Rapid Fire and ACS Defend. You could add Battle Simulator to the sum.
Recently we have had major improvements of the game. The transport bug which has been the worst of any bug we encountered so far, is virtually eliminated. We got a new, hopefully bug-free battle engine, which allows RAPID Fire while the battle simulator will help you determine how your future battles will be. Another highlight is that we have now became very profficient in developing new parts of the game or fixing existing ones and I can personally note a very good improvement in the way we handle new issues as well as an improvement in the time we need to complete them.
I should also note that today we also finished a very vast server update. We do work in the server daily, but this time there will be pretty visible improvement of server speed and hopefully integrity. Especially for integrity, we need time to be certain. We will continue investing time and money on our server as this always have been our top priority. You can see popular websites crawling and being inaccessible. This is something we simply hate and we are striving to avoid it. Of course there have been some problems in the past and probably there will be more in the future, but this is normal. Our job is to be here and restore everything in time and I believe we have been successful in this part so far.
[To be continued below...]