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speed protection problem

Posted: Wed Nov 16, 2011 2:28 pm
by Pein
a come back yesterday from vmode
and today a logged in to see one player is raided me well a have anyways some bussiness with him in past.
a have 338.435 points he has 7 mil points and a am activae everyday after a come back from v mode.
well my point players ho joined speed cant grow up even with fleetsave and everything because the will get attacked by players 100 x stronger
to help noob players in speed we need better protection

Re: speed protection problem

Posted: Wed Nov 16, 2011 3:01 pm
by big-fat-cow
lol do you have a suggestion? with 300k points u are far out of the protection zone in any universe

anyways CrushedIce is harmless, he is soft and cuddly, don't be afraid of him

Re: speed protection problem

Posted: Wed Nov 16, 2011 3:25 pm
by Pein
well am not afreid of crushed .lol
do you have some sugestion to improve game in speed
a checked its like: graweyard has more people then speed 90% v mode

Re: speed protection problem

Posted: Thu Nov 17, 2011 6:53 pm
by Macker
Yeh I feel a bit of a hypocrite wingeing about the player base then v modei-ng but nothing I can do and only v mode when I can't get round it.Anyway I don't understand your saying you fleet saved and cleared your planets of profit but still got raided,so what did he get then.Or that there was a prob with coming out of vmode and got profit off you because of an error.Probably me being thick but I read again and don't quite get what happened.8)

Re: speed protection problem

Posted: Thu Nov 17, 2011 7:38 pm
by xNeroX
If you have 300k points then why do you want protection? You're not exactly a noob. The raids are never going to stop, ever.

The only protection against raiders is by fighting back.

This is a war game.

I not going to speak on behalf of The Resistance, but expect more raids :)

Re: speed protection problem

Posted: Sun Nov 20, 2011 7:31 am
by radcliff1976
The Resistance declares war within game rules on speed server, quit whining, with expiditions gone this is the result, it forced us to raid to maintain growth rate. Any player has a chance to be #1 lol

Re: speed protection problem

Posted: Sun Nov 20, 2011 7:34 am
by Doomrager
radcliff1976 wrote:The Resistance declares war within game rules on speed server, quit whining, with expiditions gone this is the result, it forced us to raid to maintain growth rate. Any player has a chance to be #1 lol
Well on top of that pein noob prot is 10k Your fair game after that. :boohoo:

Re: speed protection problem

Posted: Sun Nov 20, 2011 12:30 pm
by Pein
well guys if you think is fair that you raid weak . thaen okay if you are realy top alliance
then raid top allainces to see how good you realy are

Re: speed protection problem

Posted: Sun Nov 20, 2011 12:31 pm
by Pein
because a decided that speed is boring place and am blue forever a wont be back

Re: speed protection problem

Posted: Sun Nov 20, 2011 7:16 pm
by Wallmart
Pein wrote:because a decided that speed is boring place and am blue forever a wont be back
Sorry to hear this Pain. Its gonna be a rough Ride For Speed. There will come a time of peace again, tho a good player who really enjoys wars would take advantage and watch our Tactics Pwn you, learn from it , and become better. Instead of Server war lets call it training :idea: If you had Exp, you could still have chance to grow. Nothing personal to anyone, we would just like to showcase Balance, and use actual game play to prove it, not what it show on paper. Ride it out, and get better, this is like a test for us to evalualate what would really make the game fair and fun for the small guy to really have a chance

I have been raiding heavily myself, I can gain fleeting in one hour what I gain launching in over 10 hurs straight for expeditions. It is clear that FLeet is still and always will be the dominating factor. The Difference is, we are hurting player base to keep pace so thasts the trade off.

Every move has a reaction, the resistance could very well eventually move team into all servers, to prove Balance and "tweaks" in actaul game play theory to improve the game. I think this really only comes up now, because, untill now there has not been a well organized alliance with the skill base able to compete against the ruby Players within game rules.

There will be no more argueing about expeditions, we will just prove its worth in actual game play tactics