Page 1 of 1

laser ion plasma

Posted: Wed Mar 02, 2011 11:05 pm
by Gogetass4
Laser Technology-upgrades do nothing

Ion Technology-upgrades do nothing

Plasma Technology-upgrades do nothing

there upragade should do soemthing like 5% more power on it

Re: laser ion plasma

Posted: Wed Mar 02, 2011 11:24 pm
by KarrothMelu
Plasma tech now affects PC's and bombers.

Re: laser ion plasma

Posted: Wed Mar 02, 2011 11:25 pm
by Gogetass4
the percent?

Re: laser ion plasma

Posted: Wed Mar 02, 2011 11:31 pm
by KarrothMelu

Re: laser ion plasma

Posted: Wed Mar 02, 2011 11:36 pm
by Gogetass4
thx so let it for ion and laser

Re: laser ion plasma

Posted: Fri Mar 04, 2011 8:09 pm
by SpacemanSpiff
I think the description of plasma tech should be ammended to describe its effect on plasma and bombers.

Re: laser ion plasma

Posted: Sat Mar 05, 2011 2:21 am
by chrisOH
the change to the plasma tech may actually make the plasma cannons and bombers useful. and the destroyer should also benifit from this gain

(looks at the destroyers state page)
With the development of Deathstars, it was decided that a class of ship was needed to defend against such a massive weapon.Thanks to its improved homing sensors, multi-phalanx Ion cannons, Gauss Cannons and Plasma Turrets,

and as for the death star. its registered weapon is the grave cannon... its retarded enough lol

personally i think that improvements in the tech page so that every thing does something is needed.

the different weapon systems upgrades should also increase the defense units and aggressive units, with the that being said it should also affect what type of units they are firing at. just because destroyer has plasma cannons don't mean it should be able to shoot a cruiser with the increase of damage...

if anything i think the different weapon types should decrease the damage volley of the unit types that use the systems. if you have lvl 20 laser tech your light fighters should have a better chance at hitting a target then having level 6 lasers. keeping it at the same old plus or minus 20% don't make sense to me. but having the a plus 20% to normal chance for having a drastically high weapon system tech does.

with that being said the only way your systems are going to work right is if you under stand how its energy works. so may be energy should be the tech that helps change the damage and shield volley in the battle and then have the weapon systems increase damage...

and my attention span went to a shiny object