KarrothMelu wrote:From what i understand, you're saying that you send your fleet to a planet and it sits there for an hour or whaterver the time is? So then, your allies could send fleets to help you. Is that correct?
Yes that's what I ment and that's what it says in the manifesto.
KarrothMelu wrote:And does your fleet attack once when it first arrives or what?
It work just like the way normal attacks work, just the ACS fleets are joined together to make bigger fleet. The duration for the fleet to stick together is set by each joining player at the launch pad. Say three players are joining force one ACSs for one hour the ohter sets it for two. Then the first fleet will leave ACS after one hour and the second will leave after two, if any of it is left behind

The attack time is set to a common time line say gmt, each attacker will set their fleet to arrive at the planet at the right time by adjusting their fleet speed or launch time. It is not that complected. Just add the travel duration as a offset to the current time result the attack time.
KarrothMelu wrote:Also, the mission cannot be canceled until the fleet launches and you click recall.
While in any type of ACS mission once you reach the destination you cannot recall. To my opinion it should be allowed, you should be always allowed to flee from a battle. It's a cowards approach but a damn good scenario to catch double agents, if there is any.
Well that's what I felt for replies.
KarrothMelu wrote:That would be the same devastation as having gumppy pulling a ninja on you

Well if he does so, I would have nothing to do but sit and watch, I would be really disappointed of his sportsmanship though. But, I believe he is a better warrior than a regular Joe who chops around every where.