Zorgempire - its culture and future
Posted: Sat May 16, 2009 8:28 pm
So today after a long day at the vet I log in to find my fleet destroyed. Due to RL obligations I wasn't around when my fleet returned so I pay the price of hours of work lost.
So I'm disbanding my planets and quitting the game.
Sure, you can read that last statement and reply with "quitter" or "this game is hardcore if you can't take the heat you shouldn't be here." Etc etc.
That's fine, say what you want, but that sort of proves my point that the basic design of the game encourages griefing and creates a general environment that would put off most players.
Sure, it's fun creating buildings, building a fleet etc. However, there comes a point when you're forced to fleetsave otherwise you lose your work. You want to advance, but not too far, otherwise you're a target to the godlike players at the top. So what do you do? You live in constant fear and a constant need to fleetsave. One wrong move and you lose everything. Is this fun? Sure, for the aforementioned godlike characters, but not for your average player. For the average player this is simply an environment that is not fun. And a game without fun is...well, useless.
I think this is simply an issue of bad design. A design that, as i said earlier, encourages grieifng. A design that, long term, hurts the game. Take the AZG-V war, for example. Yes, I'm a member of AZG, but it actually wasn't a V guy who attacked me. Nonetheless I know of a few people who quit the game entirely because of the war. I know of some who quit even before the game because their fleet got wiped out. They were, more or less, griefed. So with people quitting because of a bad game experience hurts the designers because these are players that are certainly not going to support the game in terms of zorg rubies or even word of mouth. This hurts the game and its developers.
I wish I had a solution. Nothing that I can come up with is going to prevent the current situation of god-like players dominating the rest of the field. New galaxies or servers or whatever you want to call it could help, but that's a short-term fix as the same thing will happen and a select group will become dominate there. Woe to those who sign in to the game weeks after the new universe opens and face a mountain they can not overcome. Hopefully you guys have fun with that, because I won't be around for the ride.
So I'm disbanding my planets and quitting the game.
Sure, you can read that last statement and reply with "quitter" or "this game is hardcore if you can't take the heat you shouldn't be here." Etc etc.
That's fine, say what you want, but that sort of proves my point that the basic design of the game encourages griefing and creates a general environment that would put off most players.
Sure, it's fun creating buildings, building a fleet etc. However, there comes a point when you're forced to fleetsave otherwise you lose your work. You want to advance, but not too far, otherwise you're a target to the godlike players at the top. So what do you do? You live in constant fear and a constant need to fleetsave. One wrong move and you lose everything. Is this fun? Sure, for the aforementioned godlike characters, but not for your average player. For the average player this is simply an environment that is not fun. And a game without fun is...well, useless.
I think this is simply an issue of bad design. A design that, as i said earlier, encourages grieifng. A design that, long term, hurts the game. Take the AZG-V war, for example. Yes, I'm a member of AZG, but it actually wasn't a V guy who attacked me. Nonetheless I know of a few people who quit the game entirely because of the war. I know of some who quit even before the game because their fleet got wiped out. They were, more or less, griefed. So with people quitting because of a bad game experience hurts the designers because these are players that are certainly not going to support the game in terms of zorg rubies or even word of mouth. This hurts the game and its developers.
I wish I had a solution. Nothing that I can come up with is going to prevent the current situation of god-like players dominating the rest of the field. New galaxies or servers or whatever you want to call it could help, but that's a short-term fix as the same thing will happen and a select group will become dominate there. Woe to those who sign in to the game weeks after the new universe opens and face a mountain they can not overcome. Hopefully you guys have fun with that, because I won't be around for the ride.