Updated ACS engine: Thoughts, tests and consequences
Posted: Sat Mar 07, 2015 4:30 am
Just run sims and tests in extreme.....
What i find weird is how rf seems to have been nerfed too much.. and is much lower than regular battles (or it could just be a bug in the sim or I keep on getting terrible sim results). Just an observation (make of it what you wish)
Other observations: ACS attack rips and lunnies no longer work due to some complaints from a very select group of players (the ones who were in most danger from it ironically), the rest of the player base that i talked to actually loved seeing the big guys take some hits for once (i got quite a few kinds pms of encouragement).
While certain players have worked very hard to grow their accounts to such a size (I highly commend these players, they know who they are) the biggest of them all has now seen his greatest threat to date be nerfed out of existence.
This is both good and bad. what I liked about the old ACS engine is that no one was completely invulnerable. With a few hundred rips and a few hours the big guys being off you could do some decent damage to their fleet and turn a good profit (if they were to leave fleet down for 3-4 hours that is).
However im sure many players are glad suicide lunnies are gone (so probably a good thing its gone).
The main point is now if the biggest player left their fleet down for a few months i would bet all my accounts that 99% of it would still be there. Because acs has been nerfed in X the larger players can only be be crashed by equal sized fleets (of which there is none, and wont be for the next few years or even decades i bet)
While large fleets should be monsters to take down the larger players fleets have effectively become invincible at the present time.
This could be good or bad. By no means do i want to see flaming, trolls or EVERYTHING is op posts. This is simply for everyone to draw their own conclusions.
While my opinion is biased, what ive said is fact regarding to the changes.
-----------> Just as a suggestion: My opinion is that suicide rips should have been nerfed AND -either not as much as they have been OR - replaced with a new tactic for bugging large fleets (remember suicide attacks could only damage soft targets such as ecs and recies and 90% of large fleets wouldn't be at all damaged by these)
PLEASE keep it civil!
What i find weird is how rf seems to have been nerfed too much.. and is much lower than regular battles (or it could just be a bug in the sim or I keep on getting terrible sim results). Just an observation (make of it what you wish)
Other observations: ACS attack rips and lunnies no longer work due to some complaints from a very select group of players (the ones who were in most danger from it ironically), the rest of the player base that i talked to actually loved seeing the big guys take some hits for once (i got quite a few kinds pms of encouragement).
While certain players have worked very hard to grow their accounts to such a size (I highly commend these players, they know who they are) the biggest of them all has now seen his greatest threat to date be nerfed out of existence.
This is both good and bad. what I liked about the old ACS engine is that no one was completely invulnerable. With a few hundred rips and a few hours the big guys being off you could do some decent damage to their fleet and turn a good profit (if they were to leave fleet down for 3-4 hours that is).
However im sure many players are glad suicide lunnies are gone (so probably a good thing its gone).
The main point is now if the biggest player left their fleet down for a few months i would bet all my accounts that 99% of it would still be there. Because acs has been nerfed in X the larger players can only be be crashed by equal sized fleets (of which there is none, and wont be for the next few years or even decades i bet)
While large fleets should be monsters to take down the larger players fleets have effectively become invincible at the present time.
This could be good or bad. By no means do i want to see flaming, trolls or EVERYTHING is op posts. This is simply for everyone to draw their own conclusions.
While my opinion is biased, what ive said is fact regarding to the changes.
-----------> Just as a suggestion: My opinion is that suicide rips should have been nerfed AND -either not as much as they have been OR - replaced with a new tactic for bugging large fleets (remember suicide attacks could only damage soft targets such as ecs and recies and 90% of large fleets wouldn't be at all damaged by these)
PLEASE keep it civil!