Let's consider the following hypothetical scenario. You are being attacked by a moon-destroy mission, composed of 10,000 RIPs. Your attacker has W/A/S/P techs of say, xx/xx/xx/xx, and your techs are at a respectable 20/20/20/15.
For the defender (ninja-er) to have even a chance (about 45%) of "winning" the battle, he needs at least 350K Lunars. The resulting clusterfrack would unquestionably be ranked among the top three battles of all time with TD ranging from 65 to 110 BILLION, with an average around 90,000,000,000 units. Let's remember, now that the current top battle had a TD of 86,416,118,800. But let's say we want to destroy all of the attacking deathstars entirely, regardless of our own losses. This means we're destroying 75 billion units of the attacker's RIPs. That's the second biggest battle of all time given you loose nothing, number one if you have any kind of significant fleet loss of your own. This feat would require about 450K LGs, and the chances of loosing most of your fleet are incredibly high. In fact, with this number of LGs, the attacker might still win (because rapid fire is weird like that, IDK).
If, by chance we'd like zero losses, well, then we need more LGs than anyone on zorg anywhere has... about 3 million... that gives a pretty good chance at zero-lossing, but it's still not a guarantee.
Okay, now, we all know this (I think), but this kind of attack (the 10K RIPS, not the ninja, unfortunately... I wish.) happens on a regular basis (sometimes more than 5 times a day). This is a great strategy, if you have the ten thousand deathstars just lying around because fuel cost is incredibly minimal and the chance of RIP implosion, as many have noted, is much lower than any kind of rule or forum post indicates. I would like to point out that, within current game rules, this kind of thing is, of course, entirely legal, and, honestly, the best strategy I've found in terms of cost-benefit analysis given that almost no one has the kind of lgs needed to kill it.
The question I'd like to pose is simply... is this fair play?
Should it be? I know it's completely allowed by the rules, but is there some flaw there? Perhaps in the nature of the game? What about the power disparity that this kind of thing creates?
It's really time-consuming and expensive to get and build up moons, but they can be destroyed with virtually no risk to the attacker. I think it could be possible to make an account essentially unplayable, certainly unfleetable, (depending on the circumstances) by legally destroying all of its moons, even many ruby moons, in a period of only four or five days... Without rubies, gates would be impossible to insta-build and the account could be paralyzed. Even if you consider ACS Defending, no player outside of the top alliance has these numbers (that I know of... am I wrong?)
Fianally, I admit that I don't know everything, I haven't been playing this game all that long, and I certainly haven't read every forum post ever made (although I've sifted through quite a few looking for MD info and the like), so I invite all who know or think they know anything on this issue to comment and enlighten us all. Heck, I want to know what you think even if you don't know much at all about any of this.
A Meditation on Power Disparity
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Last edited by Gozar on Sun Dec 14, 2014 9:26 pm, edited 2 times in total.
Reason: Posting another players tech's is not allowed
Reason: Posting another players tech's is not allowed
Ari, the kitteh with all the power.