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radical change?

Posted: Tue Jul 22, 2014 7:57 pm
by ach
ive got a suggestion, upon coming back to the forums (and game) after quite some time... so what I say in this post is largely based on what I remember from before I left some time back, and what I have observed of the rankings, and flitting around alliances that have not kicked me out yet :D

every once in a while, reset the server[/b], or at least the active accounts. This would probably be taking place every 90 days or so, and if implemented across all servers, should be staggered. I.e. server 1 resets, 25 days later, server 2 resets, etc. in a cycle, so that new players have somewhere they can join without being too disadvantaged. The rankings of active players can be recorded in a "hall of fame" or such.

Now, before we go further, I do realize that raiding will be quite disadvantaged, due to the lack of viable farms, but this is a separate, though related issue, and should be discussed separately, or at least after my main point.

I also realize that this would undermine the uniqueness of the general's server, but this can be quite mitigated by making sure the main servers reset on a much longer time frame.

Now, why I think resets should happen:

Spoiler:
I bear no grudge against most players, Gozar included, but some players have been too successful too long for the good of the server. 2 of the servers house monsters that can pretty much annihilate anyone else without a thought. they might as well be crowned winners of the server (I refer to Madara in Massacre, and Gozar in Extreme). As far as I can tell, players in the two servers mentioned are largely in a race for survival. Instead of a competition to be the strongest, it is instead a race for survival, trying to keep from getting crashed.

I believe both examples are potent due to A. the difficulty in raiding in Massacre, and B. Gozar's sheer strength lol

I would think the latter is funny except that I'm dead serious. The best opposition Gozar has ever faced in a long time seemed close to helpless against him. I'm being brutally frank here, as a small member of a different alliance watching the proceedings.


What would it take to create a second account to be able to actually beat Gozar (or Madara for that matter)?
Spoiler:
Well, the fastest way would be to get everyone else in the server to raid like crazy, and then smash their fleets together, to make a second monster... except that it would still take some time for a comparable fleet to emerge, and NOBODY will want to give up their fleet to someone else in a different alliance to TRY to defeat probably the strongest player in the history of the game. Right, that will happen.

A more realistic attempt would be to raid and crash like crazy on one's lonesome, without much help from anyone else (alliance or no). However, this requires a huge time commitment - It would take heavy raiding on the level of THORR, AND successfully crashing a lot of people, AND not getting ninja-ed EVER, AND never getting hunted by Gozar. This, I think everyone will agree, is virtually impossible. Anybody who thinks this through is not going to really be interested in playing with someone that far ahead.


Why bother playing a game for which you can put all your time, and then get wiped out by someone who sits in V-mode most of the time? Most sane people will not bother. It's a game, not a job :/

The other two servers, Standard and Speed, appear not far off.

Spoiler:
If whoever owns the big account in Speed with 40 million fleet or such starts seriously hunting other players, it would be extremely hard to stop him. Given a bit more time and a few more crashes, and this guy would be almost unattainably ahead.


Standard
Spoiler:
is the farthest from being ruled by 1 player, due to a "slight" rivalry between Shining Winds and Vashta Nerada, but I can see it happening there too. Ahilles has by far the biggest fleet among active players, and the only real threat seems to have gone into eternal V-mode. I'm saying this as a member of his alliance who has benefitted from Ahilles quite a number of times, so this is hardly trashing from another alliance. The problem with Ahilles is that not only does he happily crash people, he also raids like crazy. Anyone who has played standard over the past year and a half KNOWS that Ahilles used to, and can still beat everyone on the raiding board by a mile if he bothers to do such (in fact, that's how he got so strong, primarily through raiding).


So basically, some players are becoming too strong, and if the point of the game is to be strongest, then they have succeeded. If you wanna say that this is an empire simulation, not a game, then let's just say that their empires are easily dominant, and resistance is going to be pretty much futile.

A lot of people will be turned off by the above situation and go inactive or just not start (after signing up).

In case I have not made this clear, I am not suggesting server resets out of enmity, or jealousy. I have a strong ally, and from that point of view I would not want to see him weakened. I respect the dedication and skill that the dominant players have, since how else would they be able to get to the top and stay there? I am suggesting server resets for the long term survival of the game.

Re: radical change?

Posted: Wed Jul 23, 2014 4:52 am
by SilverVixen
I"m not sure if I would be in the minority. But I actually like that opinion. As it stands now, (no offense to some of the big players), a new person joins and sees someone has tens of millions of points and goes, "Why bother?"

Though I have to admit, it wouldn't really be fair to take away years of work.

Perhaps a compromise could be achieved. Awhile ago there was a Tournament Server. We could do a less extreme version of that which would reset every so often. A level ish playing field. Obviously players who have managed to achieve tens of millions of points, if they wanted to, I'm sure they could succeed in any server and this would give newbies at least somewhat of a prayer.

Re: radical change?

Posted: Wed Jul 23, 2014 11:44 am
by Ozymandias
What you're suggesting would make the bigger players leave the game! What is the point in Rubies? Why spend money on them if what they do has limited value? You say you have left the game, after a while come back. What about the players who have carried on playing in your absence, striven to be the best, invested a great deal of time and sometimes money to get where they are, only to be rewarded with basically a game reset? Hmmm, not a good idea. The life blood of any "free" game is the fact that some players spend money on it, usually but not in all cases, they tend to be the "bigger" players. For helping to keep the game on its feet, and allowing the smaller players to keep on playing, they are put to detriment because it doesn't suit those "smaller" players? Remember, the bigger players didn't start off as Bigger players, they were all newbs once. But, they have persevered with the game, when others come and go, come back, start yet another account, then go again, ad infinitum. Like I always say, if the game doesn't meet exactly the requirements that you are looking for, perhaps try and find a game that does, rather than suggest things that would spoil the game for the people with the patience to actually stick with it?

Re: radical change?

Posted: Thu Jul 24, 2014 1:54 am
by SilverVixen
Mighty, I don't think you are understanding what I said. Or maybe you were directing it to the original pster.

I'm suggesting a new server, not to reset existing servers.

Re: radical change?

Posted: Thu Jul 24, 2014 5:01 am
by athight
If you suggest resetting the server then the existing players need SOMETHING from it (even if it's just prestige of some kind).
If you suggest opening a new server, that would kill the old servers by draining the supply of new players.

granted i haven't fully read these posts (they're long and i don't have a lot of time atm) but those are two points to consider.

personally I'd like to see some way to 'merge' servers but that would be highly complicated and hellish to balance.

Re: radical change?

Posted: Thu Jul 24, 2014 2:01 pm
by Ozymandias
SilverVixen, my post was in relation to the original posting bu the original author, sorry for any confusion.

Re: radical change?

Posted: Fri Jul 25, 2014 12:09 am
by SilverVixen
It's okay. I just wasn't sure if you were talking to me or the original poster.

Um, yeah merging servers would be extremely complicated. Not to mention some people have an account in more than one server. So how would that work?

If someone has a 500k point account in one server and a 2 million point account in another, would they get a 2.5 million account in the merged server?

Re: radical change?

Posted: Fri Jul 25, 2014 12:54 am
by Doomrager
SilverVixen wrote:It's okay. I just wasn't sure if you were talking to me or the original poster.

Um, yeah merging servers would be extremely complicated. Not to mention some people have an account in more than one server. So how would that work?

If someone has a 500k point account in one server and a 2 million point account in another, would they get a 2.5 million account in the merged server?
If that was the case people like me would outmatch gozar..

Re: radical change?

Posted: Fri Jul 25, 2014 6:11 am
by SilverVixen
Lol... I see that your fighting spirit's on button is glowing Doomranger.

Re: radical change?

Posted: Fri Jul 25, 2014 8:42 am
by PERSIAN
Yeah because you'd out-buy everyone in all servers :lol: