Re: Let's Invite Experinced Players to ZE

#11
If you had spent the same amount of time playing that other game as this one you would realise my points are not baseless. Everyone except a few people will agree with me simply because they are all true. Yes, I would not leave this game for any other regardless of how bad it gets, but that doesn't make the already successful people over there that you want to attract come here.

Simple fact is, they will stay where they are because it is a better game in terms of balance and player fairness.

I don't say this all to drag ZE down, I say it all so that you can actually listen to me and make the game better. Put everything right and I can promise you people from that other game will flock here, leave it in this state of imbalance and I can promise you that no matter what measures you take to try and attract them they will not stay here.

Go ahead and try to prove me wrong, get veterans of that other game to stay here with current mechanics and I will eat my words and praise you for your efforts. However, until then my opinion stands. The key to attracting them is giving them all the good stuff they already have and making it better even further.

If you need to give them a resource boost to start them off then they are not the good players you seek.
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: Let's Invite Experinced Players to ZE

#12
@Istalris
I am all ears for every structured suggestion but you have to realize that your positions are not always structured. I agree that you may overdo this in order to get the attention you want for what you think it needs to be done (understood, we are even).

Also, let's not limit this fine suggestion in compare to other games. We should evolve our discussion around our own game, avoiding references to other games every now and then.

Re: Let's Invite Experinced Players to ZE

#13
Alright, I apologise, I will back down on my stubbornness. But if you want to attract good players from that game, then you need to revolve your ideas around that, if this game was different it wouldn't matter, but because it is pretty much the same, there is no choice but to compare them with each other..

And just so you know, I am not just saying these because they are my opinions, every player who has had experience in this game format will agree with every item on my "Con's" list because they are just facts.

Nevertheless, I have said my piece, I wish you luck on the attempt.
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When people ask me plz because it's shorter than please, i feel inclined to respond no because it's shorter than yes...

Re: Let's Invite Experinced Players to ZE

#14
Istalris wrote:I like the idea, but personally I don't think this alone will remedy the problem. There is simply just too many problems and discrepancies in ZE for players of that other game to stay here, considering what they are used to. Personally I have invited 4 of my friends from that other game in the past, who were all excellent fleeters in their own universes, each one left not because of points, because of the way the game works.

Let's have a look at the Pro's and Con's of veteran that other game players, coming here.

Pro's
  • Cheaper premium options.
  • ZE is mostly speed universe based, people from that other game flock to speed universes.
  • Lot's more dev involvement with the community.
  • Ranking and scoreboard structure makes hunting easier.
Con's
  • Moon size is limited below what it should be.
  • RIP's are insanely overpowered.
  • Turtles are insanely overpowered.
  • Battle engine shield regeneration works incorrectly.
  • Rapid fire works incorrectly, and can be completely disregarded in 90% of cases.
  • ACS attack has major faults (vs RIP's for example).
  • People can build a fleet that are immune to people with fleets 10 times it's cost. Major imbalance.
  • Problems are continuously patched instead of fixed at their root.
  • UoH/HoF area is much more boring than in that other game, mostly community problems.
  • Many other little things that don't work as they should (Plunder Algorithm, recalled Deploy's etc..).

Looking at all that, there is not much of an incentive for a player already successful over there to come here is there? Even if we do award them a faster start.


We all want more action...and by more action I would think fleeters right?

add to your con v mode feature...was flawed that people could hide from lanx hits as moons starting popping with fleet in air, and is now still just as flawed effectively forcing more people to say why fleet when I have a life and cant vmode when I want to have a life before a game...

V mode is Brutal to the majority as is now= player base killer. For those who love how it is now...this is gonna be kinda harsh....(-Partially edited - mind your language - Zorg)-I hope your fleet is in the air so you cant v mode so you come back crashed on top of it :twisted: Majority has a life, and if it takes something bad to happen in your life that you had to go to find out at that time how brutal v mode actually is to the majority of current and future player base, then so be it if it opens your eyes
When faced with intelligent and devious strategies, do something entirely irrational and let your enemies think themselves to death

Re: Let's Invite Experinced Players to ZE

#15
Out of the approaches here I must say people need to try working together through compromise to come up with ideas. I think maybe one or two posts out of everything here is just people crying that other games are better (with the exception of PKs posts having ideas of improving playerbase). Simply put, some people will like this game, and others will like the styles of other games more. The gameplay of this game has never in itself been why I have played here personally (as I have often complained of the battle sim + engine to the degree I have simply given up on it), but rather the other players. If new players come and get involved into the playerbase, THAT is what will make them stay. Personally I don't think we should give away a million free points or anything ridiculous like that, but rather allow a faster start either through rewards or another more sensible means. That and encouraging players onto the forums and chats will make them much more likely to stay. Perhaps making players start with 10 rubies and gaining another 10 for the first time they enter the chatroom, thus allowing them to once use the Imperial Support for a faster start (as many players leave during the boring start) and get a quick boost while engaging them in with the other players?
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Death begins with life's first breath, and life begins at the touch of death.

Re: Let's Invite Experinced Players to ZE

#16
think it is suggested some where else in the forum already but is never bad to refresh memories. as what kick said the community is the best asset undoubtedly in zorg empire.

lets do something of that sort to bring in players in also yes as i was saying reward incentives always is a good way to keep players interested in game and something to look forward to other than the horrible taunting experience of possible fleet crash by the larger players when they break free 10K mark. lets give starters something other than that to aim towards. i defo think players who have mining in their mind wont mind a few extra rubies to spend on their mines for a week.

same goes for fleeters but personally i do not find the fleeting bonuses that lucrative that early in the game. so you might wanna try something to that end.
Barbaric nomad causing P-A-I-N.

Re: Let's Invite Experinced Players to ZE

#19
Zorg wrote:Let's not forget the bulk of newbs that join the game daily. Our metrics show that from every 4 new joins, 1 will stay. Most will leave at day number 1. I got to blame the big boobs outside primarily :P

Apart from humor, it would be good to see more Academy alliances, like the one Pkromm once created.

I did one in speed just to pass some time while building...tho I dont agree with that # of how many stick it out for speed anyways...more so true if they get help in such alliances...with help only 16 outa well over 60 NooBs I went through stuck it out...I dont think many players are capable or willing to take the time to improve a group of players which in return retains higher player base not to mention a improved one. Now see if I can take down the fleets of those I trained :lol:

Xtreme if that # is really true....then there could be room for a much better improved player base....if xperience are willing to take just 1 month to train groups of players even sooner...the ones that wanna learn do so quickly
When faced with intelligent and devious strategies, do something entirely irrational and let your enemies think themselves to death
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