I have run a few sims and I notice that in a mixed fleet the RF seems to be limited by the lowest common RF against the target in question. whick makes sense, as the fleet fires/defends as one entity. Which leads me to wonder if the new strat should be to attack in waves. just make shure it is 4 waves or less.
send in rips first, then calculate arival time and send in BS or BC to arrive at the same time along with third wave of bombers (if there is ground Def)
and I crazy or what?
Re: After running some sims...
#2Do you know how extremely hard this would be? A good idea I'm sure, but not practical to most players. Maybe a suggestion for simultaneous launch button? Or just build lotsa one ships 


Re: After running some sims...
#3well... if certian people can calculate lanx attacks to within seconds of the targets fleets arrival... I bet this is allso not outside their scope...

Re: After running some sims...
#4A slow internet connection or server slip and you will waste millions of deut, why does it have to be at the same time?

Re: After running some sims...
#5Ya know, I cant think of a reason why it has to be... not shure how the game even responds to simul attack.

Re: After running some sims...
#6Im pretty sure it goes down to nanoseconds, and that attacking at the same time wouldn't make a difference. But if this is a bug it should be dealt with accordingly, wouldn't want mixed fleets having a disadvantage...
