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Zorg For Newbies

Posted: Fri Apr 16, 2010 10:32 pm
by Ahsan
[Well i recently had a war with krieg....and i saw them tryign to fight backat me and it was sadly pathetic...they just crashing their fleets on my defences....so im gonna give a Low Down

Lets Start With Defences-

Defences have no Rapid Fire (RF) wih means that they can only fire 1 time unless like ships wich fire multiple times.
Defences worst enemy is the bomber, so if u see an attack coming yout way that has bombers, make sure u have some plasmas as wich they are the only defensive weapon wich cannot be hurt by any ship.

-Rocket Launchers- most basic and most vulnerable defensive weapons, but hurts if more than 100K in a shell

-Light Lasers(LL)- Most basic ans low cost defensive weapons, great for shells.

-Heavy Laser-Total waste of time and resources unless u a pro at shells and just wishes to make urself stronger.

-Ion Cannon-an advanced defensive weapon most useful against Cruisers, LF, HF, and others.

-Gauss- A very nice defensive weapon to have, not as much affordable, but cheaper and slightly cheaper version of ion cannon.

-Plasma Cannon- MOST Advanced and most deadly defensive weapon, helps to keep a couple in ur arsenal, makes atatckers rethink

-Anti-Balastic-Missles(ABM)- Good to keep IPM's Away wich are every turtles night mare, good number to have- 40

-Inter-planetary Missles(IPM) - Destroy defence weapons with distructive force.. Controlled by Weapons tech for destruction, and impulse controls how far...Impulse engine 1=3 systems of travel for IPM...atleast im pretty sure 3 systems...
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Now For Buildings-


Building cannot be hurt in attacks and some require energy to run.

-Metal mine-produces metal, a very useful resource

-Crystal mine- Produces Crystal, a basic source, crystal mine produces lower in quantants than of metal mine

-Deuterium mine- Most Rare Resource, used for everything and produced the leeast by ur mines. USed especially for moving ur fleet and cruicial/ priority 1 for Fleeters

-Solar Plant- Build to atleast 15 before Sats. stops loss if u get raided..

-Fusion reactor- Useless(my view)

-Robot Factory- Level 10 best place to get it...it is used to lower cost of buildings...(hint-Build to 15 to make ur Nanites be built faster)

-Nanite Factory(Nano Factory)-speeds all times of everything except research by 2..Most useful building in zorg, and most expensive.

-Ship Yard-Self explanitory,used to unlock/make new ships and defences. Level 15 at most,if wanted

-Metal Storage,Crystal Storage, Deut Storage- Self Explanitory...

-Research Lab- Self explanitory,Used to cut researchtimes down,and unlcok new researches, max to 15 for low research times.

ACS Depo- Useful, level 3 at max, 1 will take uthrough zorg. Saves ur butt if ur abt to get raped by a fleet...other players can ACS defend u and ull be safe because their safe will help fight the attackers fleet.
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When a mission is stated


U get 4 choices when u choose ur ships and coords for a mission-

Attack the player-Self Explanitory

ACS-Help save them from an atatck - some people use as Fleet save- i say dont FS this way

Transport- To transport resources to another player/yourself, Cargos are best for this type of mission

Deploy-Transfer ur ship- Only works from ur planet to ur planet.

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Turtling Tips

Given to me by an old old old friend

Being a turtle you need to have strong income from mines, so it is best to cluster your planets all close together and build some high level mines on them.

Choose one of your planet to build a good shell on. I would say a good shell composotion is:

10k Light Lasers to every 500 Ion Cannons.
500 Ion Cannons to every 50 Gauss Cannons.
50 Gauss Cannons to every 25 Plasma Cannons.

So a set up would look like these:

10000 LL
500 IC
50 GC
25 PC

Or

25000 LL
1250 IC
125 GC
62 PC


Some people also go for a heavier Plasma Cannon build where you forget about the Gauss Cannons and Triple/Quadruple the Plasma Cannon coeffiecient.

I hope this helps you and good luck turtling.

Don\\\'t hesitate to ask more questions.

-Ista

This defines a good shell,
-Ahsan

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Fleeting

My ocupation

Fleeting is one of the hardest yet most rewarding things done....

I am a fleeter...meaning im mostly Fleet...i have a 12k Fleet already and im 6k points on score board,and that brings me to Fleet Saving,meaning u send ur ships on a mission , i say send them on transport at 10% for 11 hrs because time multiplies....so it wouod be like 22-23 HRS so it good, i do 24 hrs exactly ...so first gather all ur fleet>Select All Ships> then put speed at 10 %> then find the system where it takes ur fleet to reach the point at 11 hrs(perferably 11 hrs 30mins>then X out and make a colony over there> and u have a FS point.

Fleeting really has no guidelines except build all ships u can and FS them so they dont become lunch/Breakfast/ or Dinner for someone....


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MINER


Mining-

The most safest people in zorg..they have good mines and their only fleets are usually Cargos and Sats, so they not much profit...but attack them with cargos and u have resources....but a miner has a lot of mines , meaning nice nanite factory levels,so when u attacking them they can usually build like 90 PC in an instant or something.....be careful with them...dangerous...and a good occupation none the less.

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Ships

Small Cargo-Used for resource raids (SC)

Large Cargo- Used for transport mostly,more capacity than small cargo (LC)

Light Fighter- a fighter for noobs but get like 3000 in a fleet and u have a dangerous swarm(LF)

Heavy Flghter- A better version of Light Fighter(HF)

Cruiser- My 2nd favorite ship- (CRS, Cruiser) - A better version of HF, and faster Then BS, but half the power, Low Deut costs.

Battle Ship- (BS)- Made with only metal and cruiser so if destroyed u may recycle and recover so less loss, lots of fire power , but not so fast none the less.

Ultra Cargo/Super Cargo/Whatever- Unreleased- This is the ultimate cargo...not much info available yet, but all i no is that i want 21 of them...

Colony Ship- Selflessly Obivious help u colonize more planets

Recycler- Used to Recycle Debris (DF)

ESP Ship- Used to get info on enemies

Destroyer- A very advanced ship, only 1 capable of really destroying a Death star with the least damage done to it..(DDS)

Death Star- Zorgs Pride ship, best ship possible tobuild, low on deut, and killer power, but slow, i suggest using for over night raids,(DS)

Bomber- Used to destroy defences , only ship capable of copletely destroying defences.

Solar Satelites- Used to provide energy for ur Mines.

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Click the picture to find what a ships/defence/ things weakness , and strog points are,

max planet limit is 21 inzorg

Esp probes, if not given all info, add 5 each time because ESP tech 1=1 perobe= enemy -Esp tech=2=5 probes to see wat they got.

Galaxy-see who around u

Forums-u obviously know if u reading this

Chat- Fails,

Battle Simulator

ok this is highlited because people need to use this, its self explaitory, use it to avoid doing a dumb *** attack lol

Merchants-cost rubies-just trade with friends, UNLESS U BLUEY :lol: lol

Alliance-Alliance, self explanitory, I suggest AoV (Angels of Vengance) if u 250k Below.........
and AoD if u 250k points and above

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Research

Self Explanitory

Research- Go To Technology on ur screan to see wat u can do with Research


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Now if i missed something let me no yall....hope this helps...cause i typed a crap load for yall lol.........

Re: Zorg For Newbies

Posted: Fri Apr 16, 2010 10:44 pm
by Shandris
this guide looks more confusing tbh.. maybe you should do some research behind things and tidy it up a bit, there are so many things wrong and misleading, for example saying that a gauss cannon is a good defensive weapon to have and that battleships are made from metal and a cruiser.. wut?

also, there is a hell of a lot more to fleeting than you explained, not that you really explained much, you didnt even say that you should fs from a moon, you pretty much wrote a death trap :s .. and 24 hours as a regular fleetsave? when do you raid?

i think you should look at one of the guides already written and progress some more in the game before trying to teach new players, no offense but if i was a new player i wouldnt be taking advice from someone in your position :\

Re: Zorg For Newbies

Posted: Sat Apr 17, 2010 1:53 am
by Venatores
You are misinforming a bunch of people with this guide being honest...you should fix it or remove it, I stopped reading after your descriptions of the defensive structures.

Re: Zorg For Newbies

Posted: Sat Apr 17, 2010 11:21 am
by Thatguyeric
-Rocket launchers are not vulnurable, they have the most survivability compared to cost. They just have bad attack.
-A guass is pretty much a third of a plasma , while an ion is great to keep your heavier things alive with shields.
-A plasma is not the most deadly weapon, it is just the hardest to take down. LL do much more damage.
-Every level of impulse engine gives you 5 more systems in range on each side.
-Nanite is NOT the most useful building, not even close. You think you could do better without nanites or without metal mines? Exactly.
-The HF is widely considered worse than LF.
-The cruiser has high deut costs.
-Bombers are not the only ship that can beat defences, nor even the best.
-All of your numbers are given based on someones level.
-For example, 3000 LF isn't good if you are at 10 mil, but it's impossible to get at 1k points.

These were just the glaring mistakes, there might be more.

Re: Zorg For Newbies

Posted: Sat Apr 17, 2010 12:44 pm
by Weresloth
Thatguyeric wrote:-Nanite is NOT the most useful building, not even close. You think you could do better without nanites or without metal mines? Exactly.
Says the one with two week build times :P

Re: Zorg For Newbies

Posted: Sat Apr 17, 2010 4:08 pm
by Ahsan
ya thanks eric...imma insert..that ...and i wrote this in like mins based on some of my knowledge...me and yall have been playing for a while, but for noobs this is a gold mine of info...but ill go back and insert when i get home...hard on iphone to type all that.

Please add stuff to this or fix ill edit when i get home, im just trying to help....

Re: Zorg For Newbies

Posted: Sat Apr 17, 2010 4:24 pm
by IKICKAYOUWASSNOW
Thatguyeric wrote: -Nanite is NOT the most useful building, not even close. You think you could do better without nanites or without metal mines? Exactly.
Since I only built ships online, I'd take good nanites over any metal mines at all, especially since metal is the easiest resource to come by. Of course, this depends on your play-style. Fleeters don't need metal mines. They only need deut mines, the rest can be raided for or crashed to get ;)

Re: Zorg For Newbies

Posted: Sat Apr 17, 2010 4:31 pm
by Shandris
IKICKAYOUWASSNOW wrote:
Thatguyeric wrote: -Nanite is NOT the most useful building, not even close. You think you could do better without nanites or without metal mines? Exactly.
Since I only built ships online, I'd take good nanites over any metal mines at all, especially since metal is the easiest resource to come by. Of course, this depends on your play-style. Fleeters don't need metal mines. They only need deut mines, the rest can be raided for or crashed to get ;)
but if you mix styles, you pwn ^^

Buildings : 4.623.553
Fleet : 3.757.999

= awesome

some people say it isnt worth building mines at a certain level, but if you have a huge fleet, you are always going to get more profit even if you go for like level 50 mines than if you added another couple k ships to your fleet... there is that point where even if you build more ships you arent going to get a bigger return from them, but you always get bigger return from building mines... makes sense to me anyway xD

Re: Zorg For Newbies

Posted: Sat Apr 17, 2010 4:48 pm
by IKICKAYOUWASSNOW
I can agree with that, although the time that that point when more fleet doesn't help is a very high point. Maybe 1.5-2 mil fleet points or so, not many people have hit the mark yet that adding some mines over fleet is best (of course I mean after getting dec mines). Then again, if the fleet income makes me horny and Eric gets that from mines... what does that mean about your mixed style :P

Re: Zorg For Newbies

Posted: Sat Apr 17, 2010 6:20 pm
by Avatar
Venatores wrote:You are misinforming a bunch of people with this guide being honest...you should fix it or remove it, I stopped reading after your descriptions of the defensive structures.

Well you got a lot farther than I did...

He lost me somewhere around........"Well i recently had a war with krieg....and i saw them tryign to fight backat me and it was sadly pathetic...they just crashing their fleets on my defences....so im gonna give a Low Down"