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How Do Battles Work?

Posted: Wed Feb 10, 2010 3:52 am
by Urweirdsaysi
Basically, can anyone give me a crash course on how battles are calculated? Including Shields, Armor, Weapons and RF. The whole package, please :P

Re: How Do Battles Work?

Posted: Wed Feb 10, 2010 4:41 am
by Shaftoe
Not easy to write down, I'll likely leave out a few details, but this is it in a nutshell.

All ships are grouped according to type. Weapon and shield values are calculated by multiplying base value times (1+(tech level)/10) and then randomly adjusted about 20% up or down. Armor (contrary to what is shown on report) is 10% of structure value (metal and crystal cost to build).

Each round of fire:
1) Calculate weapon, shield, and armor values.
2) Attacker fires.
a) Add Weapon value of every unit. This is "first volley". Opponent receives this as damage applied to units' shields equally to all units. Any remainder goes to armor and then as casualties. For example- 100,000 damage applied to a unit stack with 100 units with shield value of 625 and armor value of 400. 100,000-100(625)= 37,500 total damage unabsorbed by shields. 37,500/400= 93.75 . So there are 93 casualties.
b) Determine one RF target for each of the RF capable unit types.
c) RF capable unit types fire on only the unit stack determine in 2b) repeatedly a random number of times (from 0 to max RF value versus unit type determined in step 2b) For each RF volley, determine casualties similarly to 2a).
3) Defender fires (repeat steps a through c for defender).
4) Remove casualties.

Six rounds of fire, if any defending units remain after six rounds then defender wins (if attacking units remain as well, then combat declared a tie), otherwise attacker wins. Total ship casualties' metal and crystal times 0.6 equals debris field. If attacker wins, attacker receives no more than one half of each of defenders resources. Attacker receives a maximum of one third surviving cargo capacity in metal and crystal. All remaining cargo capacity filled by deuterium.

Re: How Do Battles Work?

Posted: Wed Feb 10, 2010 4:53 am
by Thatguyeric
I would like to add that WSA values are random, but influenced by your techs, this is why you get differences in results.

Rf is n/n+1 chance of occuring, where n is RF value. After each succesful shot, n is reduced by 1. it is important to note that shields grow with RF, if you RF 93 times, shields of the defending unit multiply by 93. So RF will not save you if the defender absorbs all damage.

Re: How Do Battles Work?

Posted: Wed Feb 10, 2010 1:55 pm
by Urweirdsaysi
Well thank you very much, you two! Very helpful.