Fleet Deut. Consumption Round Trip vs One way
Posted: Thu Nov 12, 2009 12:56 am
Let me address the scenarios.
First, particular fleet will cost an amount of deut to move around. In the fleet menu it provides a cargo cap for fleet. If the required deut exceeds the cargo cap the mission will not be approved. But for the range calculation it shows only the max. distance that can be covered with the available deuts. As we select this before the mission type (Attack, ACS defend, deploy or transfer) the calculation is done regardless of the mission nature. Only when you submit it shows whether your fleet is capable of the mission.
Second, the recall option. If you approve a fleet the deut will be cut of at the beginning, so afterwards if you recall the mission even if you are supposed to get a certain amount of deuts back, you are not given a thing in return. All burned out at fleet launch.
I was wondering if the problems have been fixed or not? I tried to look it up in the forum but most of the hits were few months old and did not had happy ending (no results given).
First, particular fleet will cost an amount of deut to move around. In the fleet menu it provides a cargo cap for fleet. If the required deut exceeds the cargo cap the mission will not be approved. But for the range calculation it shows only the max. distance that can be covered with the available deuts. As we select this before the mission type (Attack, ACS defend, deploy or transfer) the calculation is done regardless of the mission nature. Only when you submit it shows whether your fleet is capable of the mission.
Second, the recall option. If you approve a fleet the deut will be cut of at the beginning, so afterwards if you recall the mission even if you are supposed to get a certain amount of deuts back, you are not given a thing in return. All burned out at fleet launch.
I was wondering if the problems have been fixed or not? I tried to look it up in the forum but most of the hits were few months old and did not had happy ending (no results given).