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Re: New Battle Engine: 2 Examples

#12
adressor wrote:your trade rate info is 4:2:1,which is correct thru the merchant, but basic game rates are 3:2:1. I dont think its the point of cost ( except armor value). Moreso the purpose of the ships, BC are meant to be fast and effective against anything less than a Destroyer.

Why does everybody pick one single ship to go against another? This is where you have to LEARN a little bit, and figure out a BALANCE. Let me say that again....BALANCE of ships. Take for instance how many ships the BC does have RF and power over, vs the Battleship which only has RF over probes/sats and rocket launchers. Cruisers have the same RF but you can add the dreaded fodder of LF that no other ship has until you reach RIPS.

Heavy fighters have RF over SC, which makes them useless.

Bombers/Cruisers/DD will be the bane of defenses with a full combo over RL, LL and ships, along with fire power and shielding/amor sustainability. Guass Cannons/Plasmas for power and durability combined with Ions for price will be the only way to slow down fleeters at all, forcing them to build more bombers and slow down thier attempts at cracking your turtles.

Since there will be an influx in Bombers, more time will be spent on impulse engines to speed them up and more "mobile" planets/IPMing will take place to further reduce speed.

An mass building of espionage probes will take place for cheap fodder to confuse the RF, you may see up to 500k-1mil attached to an attack for this purpose.

And on and on and on. So lets focus on the Battle Engines RF and ALL of its aspects. Its not going to be as simple as BS/LF any more.



Have fun!
yes some good points except re bombers they are pointless even with RF and defense is pointless the big fleeters can crack any turtle with their BS alone

Build ships!

and blanaced is best yes but i am still tryin to work out what that balance is :lol:

Re: New Battle Engine: 2 Examples

#13
ok, obviously the big guys can do whatever they please atm, im speaking in general terms CHRIST ALMIGHTY no matter what scenario is played out, there is an outcome to counter it, no duh. That was my point, not to just have one thrown in. And btw, BS have NO RF against any type of defenses. Even the big guys cant handle a real turtle like fearless with just the BS. Bombers would be priceless against that defense if you stand any chance.

Would anybody else like to create a counter to this point, that any real player could show a counter to that, then a counter to that, then a counter to that blah blah blah.

Whatever you do, NEVER decide that one thing or another is useless. Every ship, every defense, and teh multitude of strategies ALL have a reason in the game.

Re: New Battle Engine: 2 Examples

#14
adressor wrote:ok, obviously the big guys can do whatever they please atm, im speaking in general terms CHRIST ALMIGHTY no matter what scenario is played out, there is an outcome to counter it, no duh. That was my point, not to just have one thrown in. And btw, BS have NO RF against any type of defenses. Even the big guys cant handle a real turtle like fearless with just the BS. Bombers would be priceless against that defense if you stand any chance.

Would anybody else like to create a counter to this point, that any real player could show a counter to that, then a counter to that, then a counter to that blah blah blah.

Whatever you do, NEVER decide that one thing or another is useless. Every ship, every defense, and teh multitude of strategies ALL have a reason in the game.
couple of weeks ago was in chat talkin fleets shells etc and I did a sim of what i was told of fearless' shell against what i was told of gumppys BS count and gumppy won with BS alone

dont quote me though i may have have got numbers wrong or summat :P

spy them both and pm me the details :lol: i would myself but i am in vmode :P