Please make sure you have checked the Players Guide thread first, before asking any questions.

Style Names?

#1
Gale wrote: Main Styles:

Fleeter
Miner
Turtle
I just want to know what exactly these type's of players do. I can gleam a little bit of what they do but I would appreciate it if I could get a more, detailed explanation. Also if there's already a topic about that can you point me in that direction? Ha, thanks!

Re: Style Names?

#2
Application Text wrote:fleeter, where most of your points and income are from ships; miner, where most of your income and points are derived from mines, or; turtle, where most of your points come from defense.
Image
Forum Administrator
Noblesse Oblige 77 MP

Re: Style Names?

#4
I belive there is a thread called zorg lingo for the noob but given I can't point out a web address link on this system here are a few short descriptions

miner:builds primarily buildings to amplify resource or res production and spends the res quickly to prevent raids they are so unprepared for.

fleeter:builds ships to raid other players for resources,[fixed section]And uses thier massive fleet to crash others and recycle the debris.[there you go It is all better]ships must be fleetsaved to prevent them from losing thier main source of income.

turtle:builds primarily defense to make themselves nearly invicible to attacks.point gain is very slow though.

hope this was thorough enough for you.

[weresloth beat me to it but personally I think they are good so here you go]
Last edited by Dr_triad3 on Sat Sep 11, 2010 10:48 pm, edited 1 time in total.
Gale points:ummm to far behind to care and too long since I got one to remember
Image

That which is written without effort is usually read without enjoyment.

Re: Style Names?

#5
Dr_triad3 wrote:fleeter:builds ships to raid other players for resources.ships must be fleetsaved to prevent them from losing thier main source of income.
Considering that no matter what style you play, you should raid, and that any ship you build should be FS'd...

Fleeters get res from crashing other players' fleets.
Image
Forum Administrator
Noblesse Oblige 77 MP

Re: Style Names?

#6
Also, this might give you an idea of how they fit into the game, although these discriptions aren't 100% true in all cases of players. It's rather just a general opinion on the entire community.

Gale wrote:When I joined this game roughly a year and a half ago, the setting of the three classes were much different than they are today. Though the styles' basic structures on how to operate remain almost the same (discluding the evolved personal and broad guides that players create to maintain higher points at a quicker rate), the roles that each of them played during the dawn of ZE, and the dominant rank of each one on the universal food chain, have changed dramatically.


"The Dawn Age"


+FLEETERS+

They once struck a strong sense of "original" fear throughout the entire game. Fleeters were fleeters to become the best, and the entire community looked up to tthe greats. Gathering enemy info on their fellow style-playing ZE citizens, each fleeter clashed fleets with other fleets to show who was boss. There was something to be said when you were a fleeter; the longer you had your fleet, the stronger and more strategic of a player you were. They were primarily the sharks of the galaxy, were the most dedicated players, and held the highest risks of a playing style (FSing, fear of ninjas, etc).

=MINERS=

With skyrocketting points and marvelling mine levels, miners were the core of the game. Trading and speed-building made their points stack higher than any other style in the game. Many miners were the cornerstone of the community in the forums today. Although their playing style is more relaxed, the numbers they use to track shipments and construct higher levels of buildings reigned supreme.

{TURTLES}

A very scarce number of people (compared to miners and fleeters) chose this playing style. Hard to grasp at first in fear of being crushed, the turtles had a difficult time "coming out of their shells". Building defenses meant building little points in a very large amount of time. Most thought it wasn't worth it due to the enormous fleets that roamed around demolishing eacthoher. Turtles were definately the rarest style in ZE. Once you reach a certain time in the construction of your defenses, it's easy to carry on with growing your points. However, reaching that point was - and is - the hardest thing to accomplish without getting obliterated beforehand.



"The New Age" (A much shorter description because well...the age hasn't finished)



+FLEETERS+

A few high-ranked players with insane fleets/points here and there still fighting it out to be No.1 in ZE. Sadly, most of the "fleeters" are just farmers and build fleets to attack weaker players. There's no originality in this fear. It's no more a "battle" than it is a slaughter.

=MINERS=

The current No.1 in ZE. Most common and most well-organized players follow the style because it's build for success. High points and high res....hard to find a downside.

{TURTLES}

Growing more numerous and thick each day. Strong shells crowd systems in chains of planets covered in light lasers and various defenses for the pure purpose of standing a chance against the RF of heavy fleets. Defenses have suddenly become the "bulkiest" item rather than the fleet (as it used to be).
_______________________Public Relations Administrator______________________
Image

__________________A tongue of silver is worth plenty in gold._________________
[/color]