SKYL1N3Z wrote:I'm not talking about various unit,

JUST what unit is best against RIP head-on-head
acewoonder wrote:Or, you could spam Battleships like a good boy would.
Sorry to break it to ya, but a variety of ships is best when taking on a RIP. But it may not be what you think.
You see, rapid fire is pretty funky right now. ( Especially funky when dealing with RIPs, which deal a lot of it. ) To best explain this, I'll show you a few simulations.
My first sim will be based on a simple 50,000 BS vs. 150 RIPs. ( Both have 16lvl techs. )
http://img193.imageshack.us/img193/4373/sim1w.png
If you sim this, the RIPs will win most of the time.. ( With considerable losses, but thats not the point )
http://img375.imageshack.us/img375/4595/result1n.png
http://img715.imageshack.us/img715/985/result11.png
Lets run the same sim, but throw one of each ship, excluding ships that are slower than the BS, into the attacking fleet. ( This is to keep the BS fleet moving at it's maximum speed )
http://img826.imageshack.us/img826/196/sim2.png
As you can see, we added a total of 6 ships to the fleet. Normally, you would think that this would have very little affect, if any, on the outcome of the sim. But that's where you would be wrong.
http://img168.imageshack.us/img168/1548/result2k.png
http://img705.imageshack.us/img705/9158/result22.png
As you can see, the BS fleet has prevailed with acceptable losses. Rapid fire randomly selects a class of ship to fire on. When it does fire, the damage doesn't spill over as well as you would think it would. When it was strictly BS vs. RIP, there was only 1 class to target, thus making the chance of the BS being RF'd on a 100% chance. But if you throw 6 more ships in the fleet, there is now a 1 in 7 chance of the BS's of getting hit with RF. ( Or a 14% chance, the first turn mind you ) By doing this, you can significantly improve the survivability of your hard hitting ships, thus making the RIPs easier to destroy.
But be aware that this is all based on chance. The RIP fleet could get lucky and target the BS's first, and so the sim would look something like this:
http://img267.imageshack.us/img267/2890/result222.png
Kinda funny, isn't it? You can turn around an entire battle outcome with 6 ships, that would normally be completely useless...
