
Important Notes:
-There is no first hitter, both attacker and defender fire at the same time.
-Each ship shoots separately.
-RF is decided by stack and not by ship. (The difference with forthcoming Massacre Engine)
-For ACS Attacks, the same principles are maintained.
-If opponent is anihilated, then ships stop RF. This is why you may notice low RF rates at some rounds, especially the last one.
-Armor reduction will never be displayed although always taken in mind. Still, you can verify damage vs armor by adding up total damage (Probably not possible in big scale combats as there will be most probably excess damage).
-As of May 18, 2013, Armor reduction is now depicted. To achieve this, we show the total value of WSA for each stack (Stack is the number of ships of a same type - ie 31 Large Cargo is considered a stack or 1 Elite Cargo is considered a stack)
See also:
How Rapid fire works
Disarming a giant - Why everyone must fleet save
How to use Combat Simulator
Any questions, feel free to ask here.