Re: perfect world of Zorg empire

#14
Well if it is time for fun facts then here is another one :P

Fusion reactor Equation (i know you all love a lil of math lessons)

30 * [Level Fusion Plant] * (1,05 + [Level Energy Technology] * 0,01) ^ [Level Fusion Plant]

Solar Plant
34 34.744 (10.944) 4.087

Fusion Reactor
16 23.122 (12.777) 23.122 -2.941 -1.687

thats around 4K for both sides.

But hey if u increase your energy teach by 1 level, you get energy upgrade of 4K * 21 = 84K all around.
Barbaric nomad causing P-A-I-N.

Re: perfect world of Zorg empire

#15
Dr_triad3 wrote:I was going about my day as a space emporer when it occured to me none of my citizens were on strike.You may take this forgranted but considering that.your defenses never breakdown,no building delays,mines never come up short,metal never rusts,no one in your empire trys to assinate you,no body questions you,your ships never hit anything,they don't encounter enemies while moving,your solar sats never collide,your mines never collapse or blow up,research facility never accidently kills it self,no dieses affect you.you don't technacly have to sleep your defenses never backfire,fuel never spontanasly combusts,natural diasters don't destroy storage.no wars on any planets,com.lines never break done,mine parts never need to be replaced,ships are never corroded,workers aren't lazy,you don't pay workers,you don't really have workers,robots never break down......
anyways we have it pretty good here and I bet alot of you took it forgranted.

China just revolted......they want their wall back....lul
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Live for The Guard, Die for The Guard.

Re: perfect world of Zorg empire

#17
Zorg wrote:We could always launch a universe in the future with "weird" events.
Please just stick with 3 total universes.
Ive played games where there are like 10 universes and each one is like a ghost town. 3 is ok IMO. But anything more than that is pushing it.
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Live for The Guard, Die for The Guard.