Battle Simulator
For those of you sick of getting screwed over by the built in simulation engine we have, I wanted to build one of my own that would provide 100% accurate and safe results in a single simulation. You can download the latest version of my simulator here (67.5 KB), no installations necessary.
Important Notes: This program is far from finished and therefore may or may not produce minor bugs. In the current release only a 'quick sim' option is available, and it will always display a worst case scenario only, meaning it tells you the amount of ships you need to send to cover the worst possible luck the battle engine can throw at you. This also means that the amount of ships it displays will seem higher than you are used to, the complete worst case is a very rare event, as is the complete best case. Normal results will probably require anywhere from 4-8% less ships than the quick sim currently tells you, but better safe than sorry. This whole calculation will of course be remedied and added to in future releases.
Current Features
- Quick simulation option, requires no user input for your attacking fleet, just ship type selection.
- Simulates worst possible battle outcome with 100% accuracy in a single click.
- Field memory, retains all entered information after each simulation.
None known.
Planned Upgrades
The following are all upgrades to the program I have planned, but will not necessarily be completed in this order.
- Best case simulation result.
- Average case simulation result and recommended fleet.
- Display possible losses with best and average case results.
- Display total debris created from the battle and recyclers needed.
- Enable Full Sim option.
- Improve general layout.
- Display theoretical and actual loot results.
- Integrate coordinate, fuel and flight time system.
- Develop a fleet recommendation calculator that considers losses, fuel cost and possible profit variables.
- Integrate blind lanx/return lanx calculator.
- Develop an espionage report read-in system to lessen user input.
Construction Calculator
A nifty little tool that lets you calculate the build time in hours, minutes and seconds for ships, defenses, buildings and researches with variable factory/lab levels. Also useful for people designing new units, buildings and techs that need to know their base build times. You can download the latest version of my Construction Calculator here (35 KB), no installations necessary.
Important Notes: The Research block has been temporarily disabled due to a massive bugfest, reason; I need to stop writing code in the middle of the night.
Current Features
- Calculates the build time for ships, defenses and building structures.
- Presents construction times to the user in an easy to read H:M:S display.
- Contains formulas for all three universes.
None known.
Planned Upgrades
- Get some sleep then fix the research block, lol.
- Improve general layout.
- Change the GUI to dramatically lower user input.
- Include an optional data table that includes all units, buildings and researches.
- Remove the calculate button and make results change dynamically on user input (to work with new GUI).
- Tidy up the internal code for better efficiency.
- Add a days counter to the time display.