#124
by Zorg
Each generals promotes a different style of play. Styles of play are the most important elements in a massively multiplayer online game, in my humble opinion. A player might enjoy to raid relentlessly while another might prefers to run and hide. The more styles of play you can provide as a game developer, the better for all.
It does not mean that style A is better than style B and winning in the A style is better than winning in the B style. Now, if you are forced to play style A to win, there is an issue, but I do not see such a problem here.
This is why no radical changes are needed.
One said to add another general and use the voyager. I agree on adding a new or two new generals but no removal of the voyager from turtles. In my play as a turtle, voyagers helped me a lot to compete in the 2 weeks I played (not at this tourney).
If we were to buff the turtles, a simple increase in defence regeneration could be more than enough. For example, instead of a random 80-90 def regeneration, a stable 90% regeneration on all cases.
For raiders, the major problem they have, is that the era where Star Raider dominates the universe is too short. Shortly afterwards, everyone starts to build considerable defence against them. One solution would be to decrease the mine output. This would slow up the universe growth and it would extend this era. Or we could tweak star raiders a bit. Or both.
If anyone can propose more generals (the requirements are 1-2 buffs + a special ship or building).
Suggestions should focus in providing options to the player using the general and perhaps countering some other general. The addition of 1 more general could make things even more interesting.