Massacre Universe Release Notes
Posted: Fri Oct 14, 2011 6:51 pm
Launch Daytime: Friday 14 October 2011, 22:00 GMT
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Map Size:
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-9 Galaxies
-365 Systems
-15 Slots
Game Speed:
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Buildings construction: 5x
Technologies research: 5x
Ship/Defenses speed: 5x
Fleet Speed: 5x
Resources Generation speed: 2x
Resources basic Income: 2x
Other Information:
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-Planets allowed: 15 (+1 through Plus!)
-ACS Attack + ACS Defend
-Protection rules till 10k and x5 till then.
-1 ranking point = 5000 Resources
-Planet Size Cap: 325 fields
-Homeworld size: 210 Fields
-Storages: Same as SPEED
-The DF and resources in various stats are being calculated in metal value at a trade ratio 3:2:1
Massacre Specials
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-Massacre Battle Engine (Different than the engine used in other universes)
-Removed Plus options for Armor/Shield/Weapons (Won't be activated at a later day)
-No Imperial Support at start (Very limited once/if implemented)
-No Plus Moons at start
Ship Differences:
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-Elite Cargo: RF from Death Star reduced to 250 (from 300)
-Bomber: RF of 10 against Gauss Cannon, reduced consumption by 250, Speed with Hyberspace Engine increased by 2500 (now 4000 / 7500 instead of 4000/5000)
-Gauss Cannon: Reduced RF from RIP (to 30 from 50)
-BattleShip: Reduced RF from RIP (to 20 from 30), RF Against Light Laser 6
-RIP consumption: 500 units
-Colony ships cost: x5
-Probes cost: x4
Other stuff in MASSACRE (will be added in other universes in time
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-Moon ACS Defend
-Extended Stats (All count from day 1 but full view options will be introduced till day 5)
-Weekly Stats (refresh every Friday 22:00 Game time)
-Profiles (will be released in day 3 or 4)
-No delay between rank updates
-Rank updates for all and everything
-Quicker rank updates
Implementations already active thanks to Massacre Universe
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-Top navigation information bar (improvements pending)
-Improved Search
-Improvements in public welcome page
-Minimum chance for moon destroy: 25%
-Zorg Tools website now mentions RIP destory chance
-Upgraded info screen for ships/defense
-Upgraded SMS options
Possible Alterations to game:
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-Anything within the first month (Although extremely difficult to happen)
-There are scheduled additions. The Hideout Building and the different engaging rules that have been discussed in the past are not a scenario for this universe anymore due to the time and beta testing they require. This ideas will be moved alongside with other ones for a new universe release in the far future.
-Improvements based on player suggestions (that refer to game gui mostly and especially the ones that do not mess with strategy) are probable within the first month. After that, X-TREME takes precedence as always for all player suggestions.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Map Size:
-=-=-=-=-=-=-=-=-=-=-
-9 Galaxies
-365 Systems
-15 Slots
Game Speed:
-=-=-=-=-=-=-=-=-=-=-
Buildings construction: 5x
Technologies research: 5x
Ship/Defenses speed: 5x
Fleet Speed: 5x
Resources Generation speed: 2x
Resources basic Income: 2x
Other Information:
-=-=-=-=-=-=-=-=-=-=-
-Planets allowed: 15 (+1 through Plus!)
-ACS Attack + ACS Defend
-Protection rules till 10k and x5 till then.
-1 ranking point = 5000 Resources
-Planet Size Cap: 325 fields
-Homeworld size: 210 Fields
-Storages: Same as SPEED
-The DF and resources in various stats are being calculated in metal value at a trade ratio 3:2:1
Massacre Specials
-=-=-=-=-=-=-=-=-=-=-=-
-Massacre Battle Engine (Different than the engine used in other universes)
-Removed Plus options for Armor/Shield/Weapons (Won't be activated at a later day)
-No Imperial Support at start (Very limited once/if implemented)
-No Plus Moons at start
Ship Differences:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-Elite Cargo: RF from Death Star reduced to 250 (from 300)
-Bomber: RF of 10 against Gauss Cannon, reduced consumption by 250, Speed with Hyberspace Engine increased by 2500 (now 4000 / 7500 instead of 4000/5000)
-Gauss Cannon: Reduced RF from RIP (to 30 from 50)
-BattleShip: Reduced RF from RIP (to 20 from 30), RF Against Light Laser 6
-RIP consumption: 500 units
-Colony ships cost: x5
-Probes cost: x4
Other stuff in MASSACRE (will be added in other universes in time
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Moon ACS Defend
-Extended Stats (All count from day 1 but full view options will be introduced till day 5)
-Weekly Stats (refresh every Friday 22:00 Game time)
-Profiles (will be released in day 3 or 4)
-No delay between rank updates
-Rank updates for all and everything
-Quicker rank updates
Implementations already active thanks to Massacre Universe
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Top navigation information bar (improvements pending)
-Improved Search
-Improvements in public welcome page
-Minimum chance for moon destroy: 25%
-Zorg Tools website now mentions RIP destory chance
-Upgraded info screen for ships/defense
-Upgraded SMS options
Possible Alterations to game:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Anything within the first month (Although extremely difficult to happen)
-There are scheduled additions. The Hideout Building and the different engaging rules that have been discussed in the past are not a scenario for this universe anymore due to the time and beta testing they require. This ideas will be moved alongside with other ones for a new universe release in the far future.
-Improvements based on player suggestions (that refer to game gui mostly and especially the ones that do not mess with strategy) are probable within the first month. After that, X-TREME takes precedence as always for all player suggestions.