Last night thru several hours of chatting with zorg in chat,(something i admit i do not go into a lot but should)and thru all the idea shuffling came up with one that can benefit all and has the most promise for being added soon enough.
Zorg physics is a tech once lvl 4 is reached is a dead tech and really serves no purpose after that.I proposed the idea of adding increased mine production of 2% across all servers to the tech.This gives miners something to work towards,the cost of tech rises at a rate that will keep it from getting out of check anytime soon.And it also gives those that can not afford rubies the chance to increase production and make mines a little more worth it.
Re: adding increase mine production into zorg physics tech
#2I agree...please implement immediately.
_________________
“One mark of a great soldier is that he fight on his own terms or fights not at all.”
― Sun Tzu, The Art of War
“One mark of a great soldier is that he fight on his own terms or fights not at all.”
― Sun Tzu, The Art of War
Re: adding increase mine production into zorg physics tech
#3 I don't know if 2% is really worth it but something to do. Up it to five percent at least. But good idea overall.
Re: adding increase mine production into zorg physics tech
#45% is to high and soon as it added all the established payers will already be at 8%.5% added to extreme would be a mass implosion of resources to the server as 21 planets are allowed there.Lets not get greedy and take what would be a reasonable bump,one the dev team would be willing to go with
Re: adding increase mine production into zorg physics tech
#5Up for it, as I was thinking something in the same way (but with new research).
Also - 2% for all resources is fine.
5% is good, only if there are 3 different researches for the 3 different resources...
Also - 2% for all resources is fine.
5% is good, only if there are 3 different researches for the 3 different resources...
All you need is a SickMind and a healty body.
Re: adding increase mine production into zorg physics tech
#6I certainly wouldn't object to this. I agree with the Doctor that it would probably be better to have a separate tech or techs for it though rather than ZP.
Mirror mirror on the wall, who is the Spiffiest of them all?
Do Science Responsibly: Don't Do Science and Drive
"While it's good to learn from experience, it is better to learn from other people's experience" - Warren Buffett
Do Science Responsibly: Don't Do Science and Drive
"While it's good to learn from experience, it is better to learn from other people's experience" - Warren Buffett
Re: adding increase mine production into zorg physics tech
#7I like the idea and getting more use out of existing techs is a better option in my mind than creating a slew of new ones.
Regardless of the final decision on that respect, big +1 to increased mine production.
Regardless of the final decision on that respect, big +1 to increased mine production.
Re: adding increase mine production into zorg physics tech
#8this is a great idea because the cost of upgrading mines is almost not worth the gain at this point +2 from me
Dont fear death welcome it...
Re: adding increase mine production into zorg physics tech
#9This certainly is a great idea..please Zorg put it to a vote as soon as possible.
Re: adding increase mine production into zorg physics tech
#10Earns my stamp of approval if that counts for anything . also i would maybe go the opposite way and down it to 1% -1.5% , and thats coming from a xtreme miner