A strong, or a strong enough, player is in bound to one of your moon with the intention of popping it. For arguments sake, lets just say this player has already weighed the numbers and determined the exact amount of RIPs needed to pop your moon. With insufficient forces needed to protect the moon, or jump the fleet, it looks as though you might be loosing a moon. Once again, lets just say for the sake of the argument that the moon's planet is boasting a hefty sized shell that might be able to take the incoming fleet. Seeing as you already accepted the fate of your moon, you figure you might as well take the players RIPs with it and try and get a slice of the DF. Seconds before reaching the moon, you abandon the colony stationed there. The RIPs, no longer on the way to a moon, are now redirected on a collision course with your planet. Unable to react in time, the opponent rams his RIPs into your planet and looses the entire fleet. You, expecting this outcome and prepared for it accordingly, already have recyclers on the way to the DF.
You gave up, what you would have lost anyways, to snag the opponents fleet and even a chance to come out with some dough.
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Thought this up after I had one of my moons was unfortunately popped. The player, who is well experienced and knowledgeable, had sent multiple destroy waves to my moon. Three, to be exact. On the second wave, the first was unsuccessful, my moon was destroyed. The player, for reasons unknown, did not recall the third wave. This third wave was redirected towards my planet and consequently crashed right into it. The fleet was destroyed and a DF was formed.
Not to sure if this is actually implemented, or known, but it sounds like a solid tactic if your going to be loosing your moon and are capable of taking the attacking force with the defenses stationed on your planet.
I am also uncertain as to the whole "possible" part of this.


Thoughts
