As per oz's topic, and his last comment, I would like to reopen the discussion.
I'll mainly focus on the topic to having a time limited server, which is 'reset' every 1/2/3/6 months. I'm not going to comment on P2P vs F2P for now.
Pros:
- Allowing new players, to start on par with the experienced players.
- - Thus giving the newbies chance to join an actual ally, with the old dogs, which they eventually train them.
- Allowing more stable game updates, and for the updates, not to affect the current gameplay and tactics (like in massacre).
- - This also allows for "experimental" rounds, which could be on the "proof of concept" basis - only the ones accepted by the community to eventually get into the perma server (not including ZE Staff, since they have the call to what would make it in the experimental rounds
- Allowing players to experiment more with different tactics
Cons:
- Players won't be able to dominate a server for years (that actually should be a "pro", not a "con").
- Players could potentially skip to the next round, when they lose their fleet.
Extras, I would like to see there:
- No account swap/switch/whatever... You play with what you've built.
- Generals.
- No attacks/ scans against ones' own alliance & friendlist.
- 24 hour "deathmatch" after the final ranking is taken.
- Fleet in air to be counted as points.
New Server, Self Funding, Finite Time Limit... Contuniation
#1
All you need is a SickMind and a healty body.