#3
by Choke
Well, to be honest your response got me curious, so I ran some tests of my own using the current simulator. I used small cargoes in the tests because the base shield value (10) and weapon value (5) is easy to work with. I came up with the following, where "base" is equal to the value given in the stats, and "tech" is equal to the levels of WSA:
Armor -
base = structure / 10
base + ( base * 0.1 * tech)
Upper / lower limits for shield & weapon -
adjusted base (adj) = base + (base * 0.1 * tech)
[adj +- (adj * 0.2)]
Note: these values are displayed with rounded values in the simulation
Range = adj * 0.4
I also found this to hold true for other ships. There is still some randomness in which value out of the range is actually used in any given simulation, but this at least gives worst and best case values for any particular unit with a certain level of WSA.