Try Ions and plasmas. Shields get a random roll every round. Cool, notice some percentage of the damage being absorbed by the shields of other units. Another oddity is that a single shot is able to destroy multiple units per round, an important difference from other games. I have a death star vs 6 ...
In the description of ion cannons, it says "Due to the cannons highly improved shielding system, this cannon provides improved protection for your larger, more destructive defense weapons." Do shields 'overlap', protecting other units if this one is not being directly targeted? Or is that just flavo...
Hi, I'll be exiting the newbie protection soon on reloaded of 25k points, and was wondering how long I should wait to get a moon to avoid fleet destruction. The cost of 70 battleships for the 25% chance is 3,500,000 metal and 700,000 crystal, which seems expensive right now since I haven't developed...
Agree about it being misleading, was about to open a topic for this. Perhaps the (10,000) should be removed, since the base speed doesn't actually change. Similarly for bombers as well.
Coldest I have is -98 to -58. It mostly depends on your play style. Deuterium synthesizers are cheap but they need a lot of energy. Solar plant and Fusion reactors both loose efficiency on higher lvls (fusion at a slower rate with energy tech). Solar sats depend on how hot your planet is and never ...
Is this link still accurate? http://www.zorgempire.net/forums/viewtopic.php?f=42&t=12046&hilit=Massacre+Battle+Engine Based on that, I gather that chance to fire is fixed at (rf - 1) / rf per shot and doesn't decrease. E.g destroyers always have a 50% chance of firing again at any other ship after ...
To recycle your own ships: Find an incative with an alliance depot. Set the ships you wish to recycle on ACS defend with hold time. Attack the planet the ships you wish to recycle are defending with your own fleet. Recycle.