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Re: Player Protection

The problem with TD based protection is the hypothetical miner or raider who rubies all their moons and manages to avoid inflicting or receiving any significant damage. Such a player could grow quite large and still remain in protection if they played their cards right. But he would no longer be a ...

Re: Player Protection

But if you want to make the noob protection to target supernoobs, make it dependent on td given, after 100-200 mil he is out of protection. For x is like this 200k or x mil td given. This way an experienced player can exit noob protection before 200k and you solve the ms issue. Plus you increase noo...

Re: Player Protection

IMO, the problem is the learning curve of small players. These super noobs thrive on the fact that new players that come, are NOT EVEN FSING. THIS HAS TO DO WITH LEARNING. 2'nd any supernoob can be ninjad cause if he attacks he can not see the big player's fleet, but the p[roblem with this is th fac...

Re: Alleviation of Super NOOB problems.

Too much fuss for such a small issue, if a player stays in noob protection, bravo, if he fleets while there, bravo, if he can keep his fleet safe like that, bravo again. Such a player is not a therat for any big players or for any good players, he hunts where you can't ... that is all

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